Multimedia - Cert of Acheivement
- Certificate of Achievement Program Map
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This program map only provides one possible pathway for degree and/or certificate obtainment and is for reference only. Please schedule an appointment with a counselor to develop your individualized Student Education Plan.
The Multimedia program provides a comprehensive foundation in the media arts at the core of our increasingly audio-visual culture. Our project-based Multimedia training fosters artistic and technical skills in digital media including imaging, video, audio, animation, and interactive interface design. Multimedia students can focus on creating media for the web, video post-production, motion graphics, or animation through their choice of electives. The Certificate of Achievement in Multimedia prepares students to seek entry-level employment in digital media and the creative industries.
The pathway below represents an efficient and effective course taking sequence for this program. Individual circumstances might require some changes to this pathway. It is always recommended that you meet with an academic counselor to develop a personalized educational plan.
Produce work for a reel or digital portfolio that showcases individual multimedia competencies.
Plan and prepare a project proposal for presentation to a client.
Design, build, test and present animations, motion graphics sequences, interactive applications and website designs.
Employ a range of software programs to create and manipulate digital imagery, audio, animation, and video.
Analyze and explain diverse multimedia products in terms of design, techniques, and point of view.
Program Map
Fall Year 1
This course is an introduction to the concepts, applications, and historical references related to two-dimensional art and composition, including the study of basic design principles and elements. Students will develop a visual vocabulary for creative expression through lectures, studio projects, problem-solving, and writing assignments. This course covers the same content as Art 110, but projects are executed digitally using the computer. This course is not open to students who are enrolled in or have received credit for GRPH 108.
- C1 - Arts (Art, Dance, Music, Theater)
- Category 3: Humanities
This course is an introduction to the concepts, applications, and historical references related to two-dimensional art and composition, including the study of basic design principles and elements. Students will develop a visual vocabulary for creative expression through lectures, studio projects, problem-solving, and writing assignments. This course covers the same content as Art 110, but projects are executed digitally using the computer. This course is not open to students who are enrolled in or have received credit for ART 108.
- C1 - Arts (Art, Dance, Music, Theater)
- Category 3: Humanities
This course teaches the fundamentals of professional digital applications used in the creation and production of digital media across various channels. Students will apply art and design theory to create and edit vector graphics, digital images, designs for publishing, video, and web design. The course teaches basic computer skills, digital image capture, image manipulation, illustration, layout, time-based media, 3D, and emerging technologies and techniques for effective experiential design. The course is not open to students who are enrolled or have completed GRPH 129.
This course teaches the fundamentals of professional digital applications used in the creation and production of digital media across various channels. Students will apply art and design theory to create and edit vector graphics, digital images, designs for publishing, video, and web design. The course teaches basic computer skills, digital image capture, image manipulation, illustration, layout, time-based media, 3D, and emerging technologies and techniques for effective experiential design. The course is not open to students who are enrolled or have completed MMAC 129.
Spring Year 1
The course explores how multimedia transforms experiences of creative expression and communication and impacts our cultural, business, and personal lives. Topics include project planning, development, and exploration through multiple projects. Projects include art for interaction, web imagery, animation, motion graphics, UI/UX, gaming, visual effects, video production, and transmedia storytelling. Course software: Adobe Creative Suite and other relevant software.
- Category 3: Humanities
- Advisories: GRPH 111
- Advisories: GRPH 112
- Advisories: GRPH 108
- Advisories: ART 108
- C1 - Arts (Art, Dance, Music, Theater)
- Category 3: Humanities
Fall Year 2
- Advisories: GRPH 111
- Advisories: GRPH 112
- Advisories: GRPH 111
- Advisories: GRPH 112
This course introduces students to creating 3D characters for animation, video games, and digital art. Students will learn the principles of character design, digital sculpting, and texturing, with an emphasis on artistic expression and appeal, anatomy and form, and modeling practices. The course covers the character creation pipeline, from selection of a concept to sculpting, retopology, texturing, and rendering. By the end of the course, students will have created 3D characters suitable for inclusion in a portfolio. This course uses industry-standard software such as ZBrush or Blender for sculpting, and Adobe's Substance Painter for texturing.
This course introduces students to the fundamental principles and practices of User Interface Design (UI.) Students will examine the role of text, navigational systems, visual representation, time, and human-centered design for interactivity and efficiency. Students are introduced to industry tools and methodologies for conceptualizing, designing, and testing interactive and user-centric interfaces. Specialized projects encourage students to develop organizing principles, workflows, prototypes, and interfaces that demonstrate the principles of Visual and Interaction Design and an understanding of different target platforms.
An introduction to the fundamental concepts, practices and theories of digital art production. Topics include integration of traditional design, color, and compositional principles with contemporary digital tools.
Spring Year 2
- Corequisite: PHTO 385
- Corequisite: PHTO 384
This course introduces students to creating 3D characters for animation, video games, and digital art. Students will learn the principles of character design, digital sculpting, and texturing, with an emphasis on artistic expression and appeal, anatomy and form, and modeling practices. The course covers the character creation pipeline, from selection of a concept to sculpting, retopology, texturing, and rendering. By the end of the course, students will have created 3D characters suitable for inclusion in a portfolio. This course uses industry-standard software such as ZBrush or Blender for sculpting, and Adobe's Substance Painter for texturing.
This course introduces students to the fundamental principles and practices of User Interface Design (UI.) Students will examine the role of text, navigational systems, visual representation, time, and human-centered design for interactivity and efficiency. Students are introduced to industry tools and methodologies for conceptualizing, designing, and testing interactive and user-centric interfaces. Specialized projects encourage students to develop organizing principles, workflows, prototypes, and interfaces that demonstrate the principles of Visual and Interaction Design and an understanding of different target platforms.
An introduction to the fundamental concepts, practices and theories of digital art production. Topics include integration of traditional design, color, and compositional principles with contemporary digital tools.